![]() Use the leftovers to get into any gear you find that you like. If you decide to pursue a second mastery later in the game, your class will change to reflect your diverse talents. For attributes put 2 into STR every even level and 1 into DEX every odd level. It's a build which isn't likely to really come into its own until high level, but skill adders will help with that a lot.Titan Quest assigns your character a class as soon as you choose a skill mastery. ![]() You can turn a portion of your damage into elemental with its attack modifier skill and it also gives energy drain and raises your intelligence at the moment you hit something. Undead have good resist (immunity?) to vitality damage, so you *might* need to look at equipping another staff for undead areas.īasically, any of dream's skills which aren't melee specific are probably going to be at least some use, and the same goes for most of spirit. Rune seems like it would be good for someone wanting to do a melee high INT build. ![]() These skills alone can carry you through all of normal difficulty. My favorite play style for Diviner is melee, focus on STR/DEX, with Psionic Touch and Phantom Strike as main attack skills. Thank you for being patient and hopefully these videos help you with your builds, All 36 class builds are now available in this guide, with Runemaster builds. The anti-undead aura (& buff) are probably worth at least 1 SP each. Nightmare is a great help, not for damage, but due to its area-of-effect confusion skill. Of the dream trances look at either convalesence or wrath, the latter's another resistance debuff but like Deathchill is short range. Traditionally titan quest has been fairly low magic in that the numbers arent there to multiply your damage again and again. Summon Outsider is a must for boss fights. The Lich and NIghtmare are both decent tanks, though the lich needs Wraithshell maxed to really shine in this respect. This page contains all of the build guides that I have made for Titan Quest. The 'Greece Lightning' steam achievement requires one to take a character and defeat the final boss in legendary difficulty with less than 20 hours of gametime (Sutr if you have the Ragnarok expansion, Hades if you do not) I decided to complete this achievement with the Berserker class. The staff's %att dam to health should counteract the HP cost of Dark Covenant.ĭistortion Wave & Distort Reality (with buff) should be useful crowd control. The general idea is to stack CDR to get Lethal Strikes cooldown considerably down and use it to mercilessly massacre bosses and clear single target enemies with extreme piercing damage. Synopsis: This is a build for a spear melee build that specializes in single target DPS. Ternion + its buff would be a must for a staff buildĬircle of Power didn't impress me much as a staff user, Int builds tend to be squishy, so staying in one place isn't always a good plan.ĭeathchill + Necrosis are good but ideally you don't want enemies getting that close if you're a staff user!ĭark Covenant will help with Ternion's mana cost, in addition to its buff's vitality damage boost. Build: Single target spear piercing build. I guess undead enemies could become a problem if they're not prone to vitality damage?Īny suggestions about the build and other items that would complement it? Spirit/dream would be my choice. And from the Spirit tree Deathchill Aura with Necrosis, Life Drain with Cascade, Dark Covenant with Unearthly Power, Circle of Power and probably Ternion too. I'm thinking of Lucid Dream, since it increases vitality damage a lot. My guess would be Dream+Spirit, since both utilize and increase the vitality damage. ![]() Could someone guide me in the right direction with a easy/strong build/class for me to play thanks. Imagine the classic mythology hero, like Achilles, dashing around with spear and. At high levels, it can easily switch between bow, and spear + shield. Warden (Defense + Hunting) is a blast, a really fun class to play, and fits the game's lore. So, I've got this staff and thinking of a good build to use it: Like the title says, im new to this game/genre and the talent builds and classes are very overwhelming for me to understand. IMHO, its the best synergy for a melee rune based character. Since this fits into this topic, I wanted to basically ask the same question myself. So, first we would need to know what staff that is, to give you any real suggestions. Originally posted by BL marLeo:If you want to use a particular staff, the build should be oriented to use the staff as best as possible.
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